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Hints
from the Creative Team
Time
after time, the creators of the show have used references
to games when they discuss the show's concept and its
development.
For
example:
Podcasts - There are game references
made over and over again in the OfficialPodcats.
I've listed just a few examples below.
If
you listen to the March
26, 2006 podcast there is a discussion of the fact
that the characters are constantly being “reset”
to their personalities at the beginning of the show.
That "the characters are on this island to be tested
over and over again” and that “you have
to go back to square one over and over again”.
And
in the November
6, 2006 podcast Damon Lindelof says after the S3E6
episode that fans will see that "we're gonna be
changing the game a little bit".
The
March
10, 2008 podcast also states a few times that "Juliet
is still in play"
TV Guide- In The Ausiello Report on page 18
of the November 13-19, 2006 issue of TV Guide, Ausiello
states that according to Damon Lindelof, "two-bombs"
will be dropped shortly after the island thriller resurfaces
on February 7. "One is a character bomb, and that
will happen within the first three episodes after the
break," Lindelof reveals. "And the other is
a more significant bomb--- a game-changer that will
happen shortly after."
Time
Magazine Website- A blog about television by
TIme Magazine's TV critic, James C. Poniewozik, from
March
19, 2007 including comments previously made by Lindelof
and Cuse regarding the look and the structure of LOST
in regard to video games.
Season
1 DVD Interviews - It seems that there are
curious things going on with the Season 1 DVD regarding
"The Genesis of LOST" segment, apparently
when some fans view their DVD's they see the name Leee
Pinker vs. Jeff Pinker vs. Jeff Pinkner. Mine said Leee
Pinker.
No
matter which name you see, Mr. Pinker states “The
Island could be, in a way, a dramatic version of a video
game.” and that “You could find the hatch,
but it could take several weeks before you had the proper
tools to open the hatch.”
While
Jeff Pinkner (with two N's) is an executive producer
for LOST, who the heck is Leee Pinker and why is his
name spelled with three e's? And if your DVD reads Jeff
Pinker, then why is his named spelled Pinker instead
of the correct way, Pinkner?
Why
would they put out not just one version with his named
incorrectly spelled, but two versions with mistakes?
The
incorrect and strange spelling of the name drove me
crazy for almost a full year before I finally figured
it out. The only possible explanation is that Leee Pinker
is an anagram for LINE KEEPER. A little play on words,
as the Executive Producer is the person whose role it
is to focus on business matters such as budgets.
So
TPTB hid a clue to the true nature of LOST on the Season
1 DVD in an obscure anagram associated with an interview.
The reward for noticing it? If a viewer recognized that
Pinkner's name was wrong, they might pay extra attention
to what he had to say in the interview.

What
LOST is Not
The
creators and writers have repeatedly stated what LOST
is not. That LOST is not purgatory (sorry, had to include
it), time
travel, a reality TV show, a dream, involve nanobots,
clones, a snow globe (Oct 17, 2006 Nightline interview
with Cuse and Lindelof) etc. Yet, there has never once
been a single statement from them that LOST is not a
video game.
Don't
believe me? You can also check on Wikipedia
to see their list of what LOST is not.
Yes,
people have claimed they have seen a quote somewhere
or other. I have searched. And searched. And searched
for one.
And
since November of 2005, the very same people who have
tried to discredit my theory by saying that they have
seen such quotes, have never been able to produce even
one quote from a valid source.
If
you can find one, please email me: all_games@LOSTisaGame.com
And
while I realize that there are still many, many theories
out there that haven't been commented on by TPTB. The
majority of these theories are often created utilizing
a basic lack of scientific knowledge. In fact, they
often make sense only to a few dedicated supporters
of the individual theory.
Instead,
I believe the viewers need to consider Occam's
Razor, as proposed by the English philosopher,
William of Occam (1295-1349):
"Entia
non sunt multiplicanda praeter necessitatem"
which is Latin for "Entities should not be multiplied
more than necessary"
Occam's
Razor states that the explanation of any phenomenon
should make as few assumptions as possible, eliminating
those that make no difference in the observable predictions
of the explanatory hypothesis or theory.
That
is, the fewer assumptions an explanation of a phenomenon
depends on, the better it is.
So,
what about all of the recurring themes in LOST? All
the hints about the role of the numbers, the religious
references, Hanso, Dharma, Widmore, Paik Industries,
the Cerberus System, the items found in the trunk in
the Arrow Hatch, electromagnetism, mirror images, the
sickness, the vaccine, the TV and book references, music
etc? And what about all the complex theories out there
about bizarre pseudo-scientific principles.
Sorry,
but they are all nothing more than diversions that are
deliberately placed within the show to intentionally
confound and mislead the audience.
"It's crazy where you look when you want
to find something bad enough"
Jack S1E5
Kudos
to the writers for adding to the mystery by incorporating
so many viewers' theories into the show and for sending
so many viewers off on wild goose chases to try to solve
the mystery of LOST.

My
Background Info
My
name is all_games and I am a 50 yr. old marketing executive
with an addiction to LOST. I am also an avid reader
of books of all types, and I have a special love for
mystery novels. I have believed from the very beginning
of LOST that the answer to 'what LOST actually is' would
be found by watching the show and by watching it carefully
for clues.
I
began to formulate my theory that LOST is actually a
game when I first started noticing the incredible number
of game references that were being made (See
Games).
I
also started to track the tremendous number of duplications
of names, professions. plot similarities, etc., that
occur in the show to see if they might be revealing
something that I was missing about the true premise
of the show.
Next,
I began keeping track of the so called 'mistakes' that
were occurring. The TPTB have stated that some of the
so called 'mistakes' are not production errors and that
they are actually intentional.
My
initial goal in tracking all of this information was
to have a database of information that I could refer
to whenever I needed to go back and check facts. As
a result, I have very extensive EXCEL spreadsheets and
WORD documents that I update after every episode. They
proved to be more valuable than I ever imagined. By
categorizing the information and details provided in
individual episodes I was finally able to figure LOST
out.
As
a Marketing professional, there was a nagging question
that began bothering me early in the Fall of 2005. Why
haven't they come out with a video game? I know, Ubisoft
is working on it and it's due out in late Spring 2007.
But why not sooner?
The
show's creators are marketing geniuses who know that
their audience would have made a video game version
of LOST an instant success. So why not race to market
asap? I asked myself this over and over again until
I finally realized that LOST is already a video game
and bringing something to market too early could have
given it all away.
I
made major breakthrough in early September 2006 when
I discovered the importance of Roles
in the game by re-watching Season 1 for the third or
forth time.
and
then, all the pieces came together over one very long
weekend in early September 2006...


My
Original Theory
My
theory was originally posted in a thread on the Lost
General Forum at abc.com under the name of all_games
on November 5, 2005. I updated it regularly after each
episode and it eventually became quite long. At
first, my theory revolved around there being at least
two versions being shown simultaneously. This was based,
in part, on the fact that the viewer is often presented
with two very different sides to each character's personality
(the 'good' and the 'bad') and also with similar events,
story lines and the tremendous number of duplications
of names, professions and circumstances. This was all
further complicated by the problems with dating the
crash (the whole 2004 vs. 2009 issue). |